Oh, and you also have legs, which you can kick with R1 and L1:
Sounds simple? In theory, yes. In practise, no. You see, as humans, we’ve grown quite attached to gravity, so if you want to perform your duties like the heroes you’ve seen on TV, you’re going to have to take some lessons in weightless motion.
Physics, weight and motion in Heavenly Bodies
In Heavenly Bodies, we’ve designed everything that we can to be physically simulated. Ropes, buttons, machines, and your very own body react to forces in a way that, without gravity, will challenge you to rethink the way you approach seemingly trivial tasks. For starters, let’s take a look at how you’d get around:
Using your vice-like grip and toned arms, you’ll have to push and pull off surfaces to keep yourself moving. This is Newton’s Third Law in action! As you push your hand into the wall, the wall pushes back, thus transferring the force into your body.
Now, take for example, the humble lever:
Without a wall to brace on, you have no way of moving that thing!
Really though, virtually everything is physically simulated. Even the air:
So hold on to whatever you can.
We’ve worked hard to push our weightless bodily motion controls as far as they can go. To even our surprise, though, is just how much challenging, fresh gameplay such a simple concept has given us. Over your time in space, you’ll be using your body to do all sorts of things, from rewiring systems and prying doors:
To assembling space telescopes with robotic claws:
All, of course, using the power of your weightless body and mind.
Feeling your surroundings with the DualSense for PS5
At its heart, Heavenly Bodies is a game about tactility, physicality and motion. In this way, it’s important to us that your cosmonaut body and your environmental surroundings feel as well as they move. With the shiny new features coming in PS5’s DualSense controller, we’re exploring all sorts of ways you’ll be able to experience the weight, texture, density, energy and vibration of every tool, device and surface you come into contact with.
For example, with adaptive triggers you can feel:
- Objects slip from your grip, such as ropes, or your partner’s desperate fingertips
- The density of the object you’re gripping. For example, metal scaffolding will feel cold and hard, whilst a space-suit will feel soft and squishy
And with haptic feedback you’ll learn to understand that, in space, your sense of touch means everything, as you…
- Feel the ship rattle through your bones as it passes through coarse space debris
- Feel a lever snap from its base as you try to close the pod bay doors
- Feel the dreadful loss of all sensation as your body is swept into the endless void
Play with a friend in co-op on PS5 and PS4
For those that were paying careful attention, yes, you can play with a partner via local co-op! Call on a friend and discover the new, creative and elaborate ways to finish the task at hand. Cooperation might not always be frictionless though, so pick your crew well.
That’s all from us for now! Thanks for having a read.